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In a new lunchtime video interview with Google, veteran designer Ron Gilbert sat down to retrace his path from the days of DOS software to the post-Kickstarter world of crowdfunding.

Chris Kerr, News Editor

March 10, 2017

1 Min Read

Veteran designer Ron Gilbert, has been in the business a long time, lending his creative talents to a smorgasbord of projects such as Maniac Mansion, The Secret of Monkey Island, and more recently, The Cave

Since starting out in the '80s he's been something of a journeyman, creating games for a handful of studios including LucasArts, Humongous Entertainment, Cavedog Entertainment, Beep Games, Hothead Games, and Double Fine. 

More recently, Gilbert left that world behind and took to Kickstarter to fund his latest creation, Thimbleweek Park, a retro-inspired puzzle adventure that harkens back to the classics of yesteryear. 

In a new lunchtime video interview with Google, Gilbert sat down to retrace his path from the days of DOS software to the post-Kickstarter world of crowdfunding, explaining how he initially broke into the games industry and why he's keen to stay in touch with his retro roots. 

The full interview is over 50 minutes long, but if you've got the time it's well worth watching. After all, how often do you get to hear a creator of Gilbert's caliber and experience wax lyrical about their career for the better part of an hour?

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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