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Following Valve's lead, Oculus is adding a VR boundary system for Touch

Oculus' Nate Mitchell has confirmed that the company plans to add a virtual boundary system for Touch development in its next SDK update.

Bryant Francis, Senior Editor

September 14, 2016

1 Min Read

Are you working on an Oculus game that uses the Touch controllers? If so, you’ve probably noticed that Oculus currently doesn’t have anything like the SteamVR Chaperone system, which lets players know when they’re at the edge of the sensor range for the HTC Vive. 

According to Oculus VP Nate Mitchell however, the company is implementing its own virtual boundary system this week in Rift update 1.8, meant to help out developers working with Touch. 

Mitchell only adds that the system will be called “Guardian,” and that more details on the system will be revealed at Oculus Connect in San Jose next month. 

As Road to VR notes, it’ll be interesting to see how Oculus’ system manages to function without infringing on Valve’s patent for Chaperone, which specifically covers “sensory feedback systems and methods for guiding users in virtual reality environments.”

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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