informa
/
1 MIN READ
News

Following Valve's lead, Oculus is adding a VR boundary system for Touch

Oculus' Nate Mitchell has confirmed that the company plans to add a virtual boundary system for Touch development in its next SDK update.

Are you working on an Oculus game that uses the Touch controllers? If so, you’ve probably noticed that Oculus currently doesn’t have anything like the SteamVR Chaperone system, which lets players know when they’re at the edge of the sensor range for the HTC Vive. 

According to Oculus VP Nate Mitchell however, the company is implementing its own virtual boundary system this week in Rift update 1.8, meant to help out developers working with Touch. 

Mitchell only adds that the system will be called “Guardian,” and that more details on the system will be revealed at Oculus Connect in San Jose next month. 

As Road to VR notes, it’ll be interesting to see how Oculus’ system manages to function without infringing on Valve’s patent for Chaperone, which specifically covers “sensory feedback systems and methods for guiding users in virtual reality environments.”

Latest Jobs

Cryptic Studios

Remote
1.19.23
Senior Producer

Night School Studio

Los Angeles, CA, USA
1.09.23
Level Designer / Scripter, Games Studio

Fast Travel Games

Hybrid (Stockholm, Sweden)
1.09.23
Social Media / Community Manager
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more