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Feature: Creating A Newsgame - Bin Laden Raid

In Gamasutra's latest feature, developer Jeremy Alessi describes the creation process and impact of Bin Laden Raid, and the "bright and wide open" future of news

May 20, 2011

1 Min Read

Author: by Staff

In Gamasutra's latest feature, developer Jeremy Alessi describes the creation process and impact of Bin Laden Raid, and the "bright and wide open" future of newsgames. "As soon as I got a handle on what occurred, I pulled my laptop out and began searching for the compound on Google Earth," Alessi writes, so beginning the process that led to the release of Bin Laden Raid a week after the Navy SEAL team killed the terrorist leader in Pakistan. While the development process had its share of difficulties -- poor communication, problems with the art and the engine -- the team managed to pull off a game that garnered interest and, more importantly, served a purpose, says Alessi. "Currently, we use Twitter and Facebook to pass our opinions on to CNN, Fox News, or MSNBC programs. Ultimately, I see News+Gameplay as a platform for solutions. Instead of stating your opinion, you will create your solution in-game. If the game is delivered quickly enough, then perhaps that solution can be used in reality," he writes. "I think we're off to a good start. If nothing else, we delivered proof that a team assembled on the fly can research, develop, and deliver 3D interactive content quickly enough to be relevant, even on a breaking news story." The full feature, in which Alessi discusses the development of Bin Laden Raid and much more, is live now on Gamasutra.

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