This March, EA Sports will launch its
reboot of the FIFA Street series, this time hoping to capture the authenticity of real-world street football.
With the game's new, more grounded approach, however, the team at EA Canada has to be careful not to tread on the toes of the already realistic mainline
FIFA games.
"Differentiation is part of the difficulty of this project,"
FIFA Street line producer Sid Misra told Gamasutra. "Since we built the game with the
FIFA engine underneath, we get a lot good stuff, but at the same time, we need to make sure our game is more than just
FIFA with walls [around the field]."
Misra said that by using the tech behind the traditional
FIFA titles, EA Canada hopes to take some key lessons from the mainline series, and improve the quality of
FIFA Street's core mechanics. By doing so, EA hopes to make a more robust football game, even if it means the series will move away from its more arcade-like roots.
For instance, the team has used the
FIFA tech to leverage
FIFA 12's player collision and precision dribbling systems in new ways, allowing the new
Street title to more accurately portray the various styles of street football around the world. Misra explained that this will help EA capture the essence of the sport, helping the game stand out from the traditional
FIFA lineup.
"For us to make a good street football game, we had to have an engine flexible enough to do a physical game like they play in London or a stylish game like they play in Rio," Misra said. "We think that the things people can do in street football already are pretty amazing. If we can capture that properly, by definition
FIFA Street will be a more arcadey game [than
FIFA 12]."
Previous
FIFA Street titles were far more arcade-like than traditional
FIFA games, focusing on stylish trick moves, flashy visual effects, and more simplified gameplay mechanics. Misra said that while this style and simplicity worked for early entries in the series, the series needs to refocus on its fundamentals first and foremost.
"
FIFA Street 1 and
2 actually did quite well. They were very popular in terms of sales, but the thing is, they were not that popular in terms of their overall quality. Those teams took on the additional challenge of using rendering engines from other games and not the gameplay engine from
FIFA -- basically, they were trying to build a street football game without a football engine underneath it."
"
FIFA Street 3 in particular left a bad taste in people's mouths," Misra added. "The art style wasn't really well received, and I think that's partly an indication of where the overall game quality was. That's partially why we used the
FIFA engine for our game."
The latest
FIFA Street is set to debut this March for Xbox 360 and PlayStation 3.