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Done with Game design fundamentals, off to calculus and programming 1

I'm officially done with my first class, eager to start month 2 of Full Sail.

Well everyone im  done with everything in Game Design Fundamentals. Since i last wrote i did a character development paper, level development paper and officialy handed in my Design Analysis packet for Gears of War, explaining the relation between the level design and cover system in the game. It was a very good class, i learned a lot, and my team was, im sure, the best most professional in the class. We had a few crazy las t days but it was very productive we had two oral reports on the last two days, the last being a game pitch of the game we designed. It was called Temporal Bob. An action rpg, that mixed duke nukem, borderlands and crackdown in a very very cool way. One of the lab technicians quoted me on my last sentence of the final game pitch: "cool guys, hot girls and big weapons. what else do you need?" pretty cool right.  

Now im trying to concentrate on studying some calculus before class if i can. lets see how that goes.  ill write again when i have something interesting to write about. feel free to write with questions or comments. thank you. 

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