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Dissecting Design -- The (In) Accessible Nature of Celeste
Each week, Game Design Analyst Josh Bycer takes a deep dive into a title. This week, we're focusing on Celeste and how its assist mode and level design are at odds with one another.
1 Min Read
For this week's Dissecting Design, we're focusing on the indie platformer Celeste. While many people will talk about how the assist mode makes Celeste more accessible, I think the game's design is more inaccessible to new players than one would realize, no matter how great the platforming is.
0:00 -- Intro
1:12 -- Basic Gameplay
8:18 -- Assist Mode's Feature
17:06 -- B-Side Changes
20:17 -- Level Design Problems
34:47 -- Subjective Difficulty Explanation
44:50 -- Final Thoughts
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