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Designing experimental game Cultist Simulator for commercial success

In this 2019 GDC talk, Weather Factory's Alexis Kennedy discusses the challenges and the advantages of the decisions made while creating the studio's digital tabletop sect sim Cultist Simulator.

July 16, 2019

1 Min Read

In this 2019 GDC talk, Weather Factory co-founder Alexis Kennedy discuss the challenges and the advantages of the decisions the dev team made while creating their digital tabletop sect sim Cultist Simulator.

It was an engaging look at how they steered a straight course on a very unusual game concept, and what they'd do differently next time.

Notably, his talk offered a great high-level overview of a number of different techniques that can be applied to your own work, in small teams or large!

So don't miss your chance to watch it now for free over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or XRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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