Hiroshi Matsuyama, president and CEO of CyberConnect 2, developer of Asura's Wrath
and Soulcalibur V
's story mode, is frank when he tells Gamasutra
that he only plays social games for business reasons.
"Another thing that I dislike is social games," says Matsuyama. "Everybody is talking about social this, and social that. Even Bandai Namco. I don't like that."
Matsuyama speaks from knowledge. He's played a great deal of Kaito Royale
, he says -- it's one of the most popular social games in Japan, with millions of players.
"So stupid. They're not fun at all. But, I have to play it. The reality is that it has over 3 million users, and it's true that they're making money. I need to be aware of those businesses, so of course I play them," says Matsuyama.
When asked if social games can be good, he said "if you're asking whether I'm playing a decent social game right now, the answer is no."
He doesn't deride all mobile games, however. Of Chair Entertainment's Unreal Engine 3-based Infinity Blade
, he says, "I think that game is really good. I love that game. I even finished it. That was fun. It was a proper game. But, the others are junk. They're not fun."
Currently, CyberConnect 2 is also developing Asura's Wrath
for Capcom alongside its work on Soulcalibur V
, new titles in the Naruto series, and unannounced games. In the full feature interview, Matsuyama discusses this work and the future of his studio as well -- and it's live now on Gamasutra