City University of New York School of Professional Studies will begin offering a new video game course focused on design principles. The low-cost course ($325) is only fives sessions long (in accordance with the university’s goal to meet the needs of local city students) and will largely use paper and physical based projects in its curriculum.
The aim of the course is to help students develop both the theoretical and practical tools necessary for analyzing and designing games.
According to the course description, “Students with a background in computer science and programming may be able to go deeper into software development, but the focus of this course is on design as opposed to development.” Group work will be used as a primary teaching methodology in the course.
Students will also develop a foundation in designing, play testing, and iteratively re-designing games. Projects will include designing card and board games; modifying and creating sports; and writing pitches and concepts for video games.
The class is being made available in partnership with the CUNY Institute for Software Design and Development.
The class will meet Tuesdays from 6:30 p.m. to 9:15 p.m. beginning March 18.
For more information, see the course description
on CUNY’s web site.