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Come to VRDC at GDC to see how VR platformer Lucky's Tale was made

Playful Corp's Dan Hurd and Evan Reidland will be delivering a cutting-edge technical postmortem of 3rd-person VR platformer Lucky's Tale as part of the Virtual Reality Developers Conference at GDC.

February 4, 2016

1 Min Read

With GDC 2016 coming up fast, organizers are excited to announce another great behind-the-scenes talk that will be taking place at the conference in March.

Playful Corp design director Dan Hurd and engineer Evan Reidland will be delivering a cutting-edge talk on "Lucky's Tale: The Unexpected Delight of Third-Person Virtual Reality, a Technical Postmortem" as part of the inaugural Virtual Reality Developers Conference at GDC.

The talk, one of many that will be a part of the Game VR/AR track of VRDC talks at GDC 2016, will cover specific details about how the Lucky's Tale team tackled third-person camera design and movement, scale, level and game design in the pursuit of comfort, presence, and delight.

The technical details of third-person VR will be a central focus of this talk, but other surprising features of compelling VR content creation - scale, perspective, lighting, and parallax, will be shared as well, so don't miss it!

Plus, there are plenty of other great VR game design-centric talks at VRDC, including "Going Off the Rails: The Making of 'Bullet Train'" from Epic Games' Nick Whiting and Nick Donaldson, Crytek designer Riho Kroll's talk on "Building 3-Dimensional UI for VR" and "Rebel Rebel: Challenging the Rules of VR" by Three One Zero (Adrift) founder Adam Orth.

And of course conference organizers look forward to announcing many more GDC 2016 sessions spanning a diverse array of game industry issues in the weeks to come.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

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