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Come to VRDC at GDC to see how VR platformer Lucky's Tale was made

Playful Corp's Dan Hurd and Evan Reidland will be delivering a cutting-edge technical postmortem of 3rd-person VR platformer Lucky's Tale as part of the Virtual Reality Developers Conference at GDC.

With GDC 2016 coming up fast, organizers are excited to announce another great behind-the-scenes talk that will be taking place at the conference in March.

Playful Corp design director Dan Hurd and engineer Evan Reidland will be delivering a cutting-edge talk on "Lucky's Tale: The Unexpected Delight of Third-Person Virtual Reality, a Technical Postmortem" as part of the inaugural Virtual Reality Developers Conference at GDC.

The talk, one of many that will be a part of the Game VR/AR track of VRDC talks at GDC 2016, will cover specific details about how the Lucky's Tale team tackled third-person camera design and movement, scale, level and game design in the pursuit of comfort, presence, and delight.

The technical details of third-person VR will be a central focus of this talk, but other surprising features of compelling VR content creation - scale, perspective, lighting, and parallax, will be shared as well, so don't miss it!

Plus, there are plenty of other great VR game design-centric talks at VRDC, including "Going Off the Rails: The Making of 'Bullet Train'" from Epic Games' Nick Whiting and Nick Donaldson, Crytek designer Riho Kroll's talk on "Building 3-Dimensional UI for VR" and "Rebel Rebel: Challenging the Rules of VR" by Three One Zero (Adrift) founder Adam Orth.

And of course conference organizers look forward to announcing many more GDC 2016 sessions spanning a diverse array of game industry issues in the weeks to come.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

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