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Come to GDC and learn how Bethesda built the world of Fallout 4

Today is the last day to register early for GDC 2016 at a discounted rate! What's more, attendees will get to see a talk from Bethesda Game Studios on the modular level design of Fallout 4.

GDC 2016 is a month away, and today the GDC team is excited to highlight a talk from Bethesda Game Studios on the modular level design of Fallout 4 that will be taking place during the March conference.

But first, conference organizers would also like to gently remind that today is the last day to register early for GDC 2016 at a discounted rate! If you register to attend GDC 2016 after 11:59 PM Pacific today you'll pay full price, so if you're thinking about coming to GDC this year, register now!

GDC 2016 attendees will have the opportunity to attend a Design track talk from Bethesda Game Studios' Joel Burgess and Nathan Purkeypile on "Fallout 4's Modular Level Design" that promises to be intriguing and informative. 

Modular art kits and an iterative level design process are essential to the team at Bethesda Game Studios, and this presentation provides an in-depth analysis of the techniques used to create art kits, the level design workflow which takes advantage of them, and the production approach which empowers a relatively small content team to make an enormous world.

Sit in on the talk at GDC 2016 to learn specific techniques for creating a system of modular assets -- techniques intended to empower level designers to iterate at maximum productivity. Attendees will also learn how this approach is philosophically critical to the development process at Bethesda Game Studios.

Elsewhere on the Design track of talks at GDC 2016 you'll find great sessions like Darkest Dungeon - A Design Postmortem" from Red Hook Studios cofounder Tyler Sigman, Ubisoft's Jason VandenBerghe speaking about "Engines of Play: How Player Motivation Changes Over Time," and Psyonix design director Corey Davis' talk "Rocket League: The Road From Cult Classic to Surprise Success."

Plus, conference officials look forward to announcing many more GDC 2016 sessions spanning a diverse array of game industry issues in the months ahead. For now, don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

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