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Come out to VRDC and learn how to make VR/AR truly accessible

At the standalone Virtual Reality Developers Conference this November a panel of experts will gather to discuss just that in a session titled "For Every Gamer: Making VR and AR Truly Accessible."

As VR and AR emerge as a new medium for storytelling, gaming, and other applications, it's important to think about how to create experiences that can be inclusive to all types of people -- especially since a significant portion of people who play games also have a disability.

At the inaugural standalone Virtual Reality Developers Conference this November a panel of experts will gather to discuss just that in a session titled "For Every Gamer: Making VR and AR Truly Accessible."

Ultimately, if developers want to be inclusive and/or make profit, disabled players are an increasingly important segment of users that can no longer be ignored.

Panelists Tracey John (Independent Contractor), Andy Moore (Captain, Radial Games), Brian Van Buren (Narrative Designer, Tomorrow Today Labs) and Kayla Kinnunen (Independent) will speak about their own work and experiences, as well as provide insights to the process, challenges, and opportunities of creating accessible games in VR/AR.

Make sure to head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas

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