Sponsored By

We're talking to the developer of the death-positive funeral home simulator A Mortician's Tale at 3PM EDT.

Bryant Francis, Senior Editor

October 20, 2017

1 Min Read

Death is a constant force in game design. Whether it’s permadeath, death as a reset, or narrative death, game designers are constantly thinking about what happens when a player is sent to the great beyond. But not many games take a close look at death—about what it means for the victim and those left behind. 

So today at 3PM EDT, in this month that celebrates life after death, we’re going to be streaming A Mortician’s Tale, a “death positive” funeral home simulator created by Laundry Bear Games. We’ll be joined by lead developer Gabby DaRienzo, who will be answering your questions while chatting about the game’s design process. 

Be sure to join us in Twitch chat! And while you’re at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary.

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like