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Call for blogs: The appeal of local multiplayer

Games like Sportsfriends and TowerFall have shone a light on the possibilities for local multiplayer -- be it competitive or co-op. What are your thoughts on the topic?

Christian Nutt, Contributor

May 13, 2014

1 Min Read

Games like Sportsfriends and TowerFall have shone a light on the possibilities for local multiplayer -- be it competitive or co-op. Online multiplayer has become a staple of games, but developers big and small -- from Nintendo to Bennett Foddy (Sportsfriends) -- still choose to focus, in many cases, on in-person match-ups. Couch co-op? Split-screen multiplayer? Why does in-person game-play still hold sway over developers and players in this age of ubiquitous internet connectivity? Foddy recently explained his thoughts on the topic. Another developer recently shared the ideas and code behind his multi-screen mobile multiplayer game on Gamasutra blogs. Now's your chance to add to the conversation. Why do you love in-person multiplayer? Why are you doing it in your next game? And, just as importantly, how are you doing it? What are the game systems, rules, and the programming that underpins those interactions? Gamasutra is looking for bloggers who can contribute to the conversation around local multiplayer. The best posts will be featured on our front page and Twitter feed. You can submit your post directly to Gamasutra's blog section. Not sure what to write? Need to brainstorm? Just email blog director Christian Nutt and he'll help you with any questions.

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2014

About the Author(s)

Christian Nutt

Contributor

Christian Nutt is the former Blog Director of Gamasutra. Prior to joining the Gamasutra team in 2007, he contributed to numerous video game publications such as GamesRadar, Electronic Gaming Monthly, The Official Xbox Magazine, GameSpy and more.

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