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For the first time, Bungie creative directors will discuss their world building techniques at <a href="http://www.gdconf.com">March's GDC 2013</a>, offering a glimpse at their "brave new world" created for the "next great universe of games."

Game Developer, Staff

January 18, 2013

1 Min Read

Bungie, a little over 20 years old, has spent nearly half of its life working on the multi-billion dollar franchise, Halo. After its long run with the IP, Bungie's developers faced an enormous challenge: how to tackle their next adventure? In a session at the upcoming 2013 Game Developers Conference, writer and design director Joe Staten and art director Christopher Barrett will offer a glimpse at what their team has built for where the "next ten years of great Bungie adventures will unfold." The hour-long lecture will cover the team's building techniques for the new world - widely reported to be codenamed 'Destiny' - that they aim to fill "with even more amazing mysteries, places, creatures, and opportunities for player investment." The duo will also use concept art and design case studies to illustrate Bungie's world building ideas. While the talk is focused on art and design collaboration, it will also benefit all developers who are eager to improve their team's world building process. Bungie's session, titled 'Brave New World: New Bungie IP,' will take place during GDC 2013's main conference and will be open to All Access and Main Conference Pass holders. Early, discounted registration for passes is now available on the GDC website, and the show itself will take place March 25-29 at the Moscone Center in San Francisco, CA.

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