Sponsored By

bud the Spud upgrades

Out linning some of the many changes and problems I've had implementing those changes.

Michael Knight, Blogger

March 24, 2012

2 Min Read

I've had quite the busy week making upgrades to my "Bud the Spud" 3D game. I've had my share of ups and downs with it too. Ive added a lot of stuff like:

  • Danger Signs around the Deadly Toxic Mud Bogs.

  • Helpfull Fire Flies suguested by Jonathan to give clues as to where to go.

  • Beast Lightmapping for shadows.

  • Additional game objects like a new brocken pipe by the 3rd Mud Bog.

  • More Worms to kill.

  • More Fertilizer Pellets to collect.

  • A healthy magic green Potato Leaf Health pick up that adds 25 points to Bud's Health.

  • Some funky background music from Newgrounds.

  • A pause music button.

  • A load bar (Which I think is working OK, I'm not really the greatest at code so I dunno).

  • Some additional challenges to try and figure out.

Over all it's been both a very productive and somewhat frustrating week. Trying to get my load bar to work was very difficult even with help from Unity answers.

One of the other things I was trying to do from my long "Wish List" of things to do was to try and figure out how to give him more than one "Idle state." I was thinking something like say after he's been idling for Oh I dunno, lets say a minute, he would then perhaps start shuffling his feet and looking around scratching his head. And then maybe after even longer have him do something else kind of whacky. But I could not figure out how to implement any of my ideas into the "Walker Boys Mario 3D Clone Controller System Script". I'm just not that good with code. I am slowly startin to get the hang of some of it, but a lot of it still cuffudles me even with the Unity Script reference which I don't find very helpfull unless it has working example of how a particular code is used and implemented. I'm an artist and tend to learn more easily by examples. lol

I do think I need to make a short game level of say the inside of Bud's house to maybe help the game load faster from the players perspective because if I understand the web player correctly it continues to load the game in the background... I think?? So maybe a short simple level where the player can kill a little time moving the character around inside of Bud's house and getting used to the controlls might work well in that respect??

Read more about:

Blogs
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like