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What’s your name, and what was your role on this project?
How do you describe your innovative controller to someone who’s completely unfamiliar with it?
What's your background in making games?
What development tools did you use to build Shape Fitter?
How much time have you spent working on the game?
How did you come up with the concept?
What do you feel the tactile sensation of squishing or manipulating the coil adds to the experience of Shape Fitter? Why add that sense of touch?
Shape Fitter looks to make the player feel that they are holding the object, deepening the connection between player and game. What made you want to make the player feel as if they are actually holding an in-game object?
How do you think standard interfaces and controllers will change over the next five or ten years?
About the Author(s)
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