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Tacoma's level designer has some advice for devs: Get a hobby
"One of the challenges is dealing with that attachment to projects, and being able to let go of things. A lot of that is maintaining hobbies and stuff like that."
August 10, 2017
2 Min Read
Get a hobby! That's the message from Tacoma level designer Nina Freeman, who says it's important game devs give themselves some much needed rest and relaxation or risk coming down with a bad case of creative fatigue.
Chatting during a recent Gamasutra Twitch stream, Freeman explained she had a habit of flitting from project to project and filling her days with nothing but work. While that's not necessarily a bad thing -- Freeman admits she's the sort of person who thrives on spinning plates -- it made switching off at the right times more difficult.
"It's kind of wild. I shipped four games while I was working on Tacoma. So I actually just work way too much. I don't really have any wise words about it, I've always just been someone who thrives on having multiple things to put my energy into," she explains.
"I feel like if I get too focused on one project without separating myself from it once in a while, I can't do my best work. I need that distance, or I need to check in and check out so I can keep having new ideas without getting burnt out."
After deciding it was time to make a conscious effort to do something other than make games Freeman fell in love with Overwatch, and playing Blizzard's popular hero shooter gave her a much needed opportunity to recharge her batteries.
"One of the things that you have to deal with is being able to cut yourself off from your work at a certain point and be happy with finishing it. One of the challenges is dealing with that attachment to projects, and being able to let go of things. A lot of that is maintaining hobbies and stuff like that," she continues.
"For a while I found myself not really having many hobbies other than working on side projects, and I figured that probably wasn't very healthy, so then I got super into Overwatch and now I play that all of the time.'
About the Author(s)
News Editor, GameDeveloper.com
Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.
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