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EVE: Valkyrie drops Unity in favor of Unreal Engine 4

CCP Games announced that its upcoming virtual reality space dogfighting game EVE: Valkyrie has been completely redesigned to run on Unreal Engine 4. Until now, the game had been running on Unity.

Alex Wawro, Contributor

May 1, 2014

1 Min Read

CCP Games announced yesterday that its upcoming virtual reality space dogfighting game EVE: Valkyrie has been completely redesigned to run on Unreal Engine 4. Until now, the game had been running on Unity. The shift was announced during the keynote of CCP's annual Fanfest event, which is going on right now in Reykjavik, Iceland. PCWorld reports that the engine change was due in part to the development team's greater familiarity with the Unreal Engine, which also powers Dust 514. During the keynote CCP also announced that it has hired Katee Sackhoff, who played Starbuck in the most recent Battlestar Galactica TV series, to play a leading role in EVE: Valkyrie. The VR dogfighting game, which began life as the EVE:VR prototype, was showcased almost a year ago at CCP's last Fanfest event in Iceland. Last September the company recruited former EA DICE developer Owen O'Brien to lead the EVE: Valkyrie team as executive producer. The game is planned to come to PC and PlayStation 4 via the Oculus Rift and Sony's upcoming Project Morpheus VR headset. Oculus VR is still co-publishing the game, and thus EVE: Valkyrie is still expected to launch as a Rift exclusive alongside the retail version of the Rift headset.

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