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Dark Souls director Miyazaki offers his philosophy on boss design

The famously challenging games have remarkable boss encounters -- and it's no surprise that the series' director has strong feelings on how you create them.

Christian Nutt, Contributor

August 10, 2015

1 Min Read

"One of the elements I want to bring to boss character design is contradiction... Contradicting elements -- that's something I want to bring to boss character design, not just fearful enemies but something more that can be sensed from each boss character."

- From Software's Hidetaka Miyazaki

Director Hidetaka Miyazaki has formed the Dark Souls series into a darling of both players and designers -- and he has, by reputation, an exacting creative vision. In a new interview with Polygon, he shares one aspect of it.

"We have the Dancer of the Frigid Valley; she is definitely a formidable enemy, but at the same time players sense not only that it's scary, but [that] there's a sense of sadness," Miyazaki says, about a boss in the upcoming Dark Souls III -- which you can read more about here.

"He's really an amazing person, I think. He thinks on an incredibly deep level on any word you give him; deep and wide. The way he thinks everything through in the midst of what should and shouldn't be included in the game is impressive in motion," Dark Souls producer Kei Hirono told Gamasutra, in an interview about the first game in the franchise.

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