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Valve laid off 13 staff and terminated 'a portion' of contracted devs last month

In a statement, Valve called the decision "an unfortunate part of business" but said that the cut does not "represent any major changes at the company."

Alissa McAloon, Publisher

March 7, 2019

1 Min Read

Valve laid off 13 full-time staff and terminated an undisclosed number of contracted developers last month, though Valve says the layoffs do “not represent any major changes at the company.” 

Some sleuthing done by UploadVR seems to indicate that some of those affected by the cuts were developers working on virtual reality, though Valve itself didn’t offer any additional information on the departments affected in its statement to the publication.

"Last month, 13 full-time employees were let go and a portion of our contractor agreements were terminated," reads the full statement sent to UploadVR. "It’s an unfortunate part of business, but does not represent any major changes at the company. We thank those affected for their contribution and wish them well in future endeavors."

As always, if you or someone you know has been affected by these layoffs, you can email Gamasutra to share your story confidentially.

About the Author(s)

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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