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Your game industry in your words: Week of May 11, 2012

Gamasutra highlights choice quotes from industry figures such as Epic Games' Mark Rein, Loot Drop's Brenda Brathwaite, Leisure Suit Larry's Al Lowe, and many others in this weekly roundup.

Eric Caoili, Blogger

May 11, 2012

2 Min Read

[Gamasutra highlights choice quotes from game industry figures such as Epic Games' Mark Rein, Loot Drop's Brenda Brathwaite, Leisure Suit Larry's Al Lowe, and many others.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on the danger of open platforms, old-school episodic content, and making games like storybooks. This Week's Noteworthy Game Industry Quotes "A lot of games these days feel to me like 500 page novels" - The Unfinished Swan's creative director Ian Dallas on making games more like storybooks "The only way to learn game design is not beating the hell out of a game in test, the only way to learn game design is to make a lot of bad games yourself." - Loot Drop's Brenda Brathwaite "Simplicity does not exclude depth, as a strong combination of simple rules can make for incredibly deep gameplay." - Vlambeer's Rami Ismail and Jan Willem Nijman (Gun Godz, Super Crate Box) "That's information we're not addressing at this time." - Playdom's Chris Hinton echoing many other developers who've declined to comment on the performance of their Google+ games "Making sure your intellectual property ('IP') paperwork is complete will help prevent needless ownership challenges" - Attorney Jovan Johnson emphasizing the importance of owning the work in your game "We kind of invented episodic content, although we put it in separate boxes." - Leisure Suit Larry creator Al Lowe "If you look at the most open platform today -- that's Android -- Android is anarchy. ... We do not want open as in Android -- that would be a disaster for the business."" - Epic Games CEO Tim Sweeney "For me, that's a lot of the appeal of especially the classic text adventures: the process of realizing you live in a world with a tremendous and unbounded number of verbs" - Linden Lab creative director and interactive fiction maven Emily Short The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.

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About the Author(s)

Eric Caoili


Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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