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Your game industry in your words: Week of March 30
Gamasutra highlights choice quotes from industry figures such as Stardock's Brad Wardell, Capcom veteran Keiji Inafune, Spry Fox's Daniel Cook, and many others in this new weekly roundup.
March 30, 2012
2 Min Read
[Gamasutra highlights choice quotes from game industry figures such as Stardock's Brad Wardell, Capcom veteran Keiji Inafune, Spry Fox's Daniel Cook, and many others.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on next generation consoles, turning down Zynga, the definition of "game," and more. This Week's Noteworthy Game Industry Quotes "To help us be a better developer, the [next generation of] consoles would have to be more similar between each other than they are today. Now, the difference is too big between the Xbox 360 and PlayStation 3." - Ubisoft Massive's managing director David Polfeldt "Platforms like to boil frogs." - Spry Fox's Daniel Cook, discussing Adobe's new "premium features" for Flash "From a business perspective, what we're doing is really dumb." - Stardock CEO Brad Wardell on making a sequel to the "mediocre" Elemental: War of Magic "We can get at least $5 million out of a game developed by seven people." - DeNA director Kenji Kobayashi "At this point, we really view the eShop as a little gold mine. It seems that a lot of studios have ignored the opportunity and this has provided a very open window for quality content." - Zen Studios' Mel Kirk reflecting on Nintendo 3DS's first year on the market "I politely declined to join Zynga and became the only Omgpop employee to be left behind. I don't have a job; but I can sleep soundly at night knowing that I'm not working for any employer with whom I strongly disagree." - Former Omgpop developer Shay Pierce explaining why he decided not to join Zynga "I think the decline and demise of the 2600 market was absolutely necessary, or actually we would've died as a fad." - Electronic Arts' chief creative director Richard Hilleman "A lot of companies, if you look at them today, they'll be like, 'Oh, Okay. How do we monetize? Where's the money to be made? What are we giving the consumers that they want?' They don't really have a creative vision for what to build a game around." - Capcom veteran Keiji Inafune criticizing today's Japanese developers "I think there is a unique concept that I can only call 'game', and this is something different from the large blanket term we use in the digital game world." - Dinofarm Games' Keith Burgun arguing that the term 'game' refers to a specific thing The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.
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About the Author(s)
Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.
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