[Gamasutra highlights choice quotes from game industry figures such as Valve Software's Chet Faliszek, Capcom's Christian Svensson, Ubisoft Toronto's Jade Raymond, and many others.]
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on the future of AAA games, the transition from retail to digital, non-interactive cutscenes, and more.
This Week's Noteworthy Game Industry Quotes
"When it dawned on me that I might have to leave Tiburon to work on my own project, I had already been there for almost nine years."
- Ex-EA Tiburon developer and Rom Sham Bow co-founder Volga Aksoy
"A player advocacy group will not be co-opted by the sponsoring developer, and can focus player dissatisfaction into concrete action that can impact the company's balance sheet. A little democracy is a dangerous thing."
- Alexander Gianturco, chairman for the EVE Online's elected group of player representatives who interface with developer CCP
"I'd like to say that within five years, certainly well-north of 50 percent of our revenue will be coming from digital."
- Capcom Entertainment SVP Christian Svensson
"At the end of the day, we're not hobbyists anymore, this is our full-time job."
- Will Stallwood reflects on whether Cipher Prime (Auditorium) is still an indie studio
"Your objective is not to become a big event. It's to become a pastime that people can share with friends and go back to."
- Ubisoft Toronto managing director Jade Raymond on the future of AAA games
"Tie-in games have almost always been awful."
and The Hunger Games: Girl on Fire developer
"I think players have less and less patience for sitting through a cutscene, waiting for the story to unfold."
- Valve Software writer Chet Faliszek
"Without strong first-party titles -- like Mario
with Nintendo or Halo
on Xbox -- it's really difficult to grow a platform."
- Gree International's Eiji Araki on releasing first-party titles for a mobile social gaming network
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive
items and Features