[Gamasutra highlights choice quotes from game industry figures such as Starbreeze's Mikael Nermark, Sulake's (Habbo Hotel) Paul LaFontaine, and many others.]
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts with Gamasutra about subscriptions in games, the future of mobile, indie game bundles, how Mojang sidesteps legal issues, and more.
This Week's Noteworthy Game Industry Quotes
"Mobile is a place where teens are; we want to get more skilled and have greater ability to move audiences from online to mobile. We think that's the name of the game."
-- Paul LaFontaine, CEO at Habbo Hotel developer Sulake
"Game bundles resemble cereal bundles in almost every way."
-- Researcher and Cow Clicker developer Ian Bogost on indie game bundles
"Regrettably, customers as a whole are spending less on software and simultaneously buying fewer titles."
-- Gamasutra analyst Matt Matthews in his breakdown of 2011 retail sales for games
"[There's] going to be an arms race between the big guys, and once monetization is solved, and usage patterns are solved, it's going to be much more about production values, and I think we're going to see a repeat of what we saw on console."
-- Ngmoco Sweden's Ben Cousins predicts mobile development's future
"The budgets for the games we make and the budgets for the games other Swedish studios make are way above what any movie the Swedish movie industry is making, or the music industry, or whatever."
-- Mikael Nermark, CEO at Swedish studio and Syndicate reboot developer Starbreeze
"At every point where the norms of intellectual property law would say you should zig, Mojang chooses to zag."
-- Law professor Greg Lastowka discussing how Minecraft developer Mojang sidesteps legal issues
"I think that the best time to make games into subscriptions was about five years ago. That time has now passed."
-- Industry analyst Nicholas Lovell arguing that subscriptions are not the future for games
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive
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