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Most artists sign their work, so why don't most game developers? Enjoy a thoughtful dive into this surprisingly tricky topic at GDC 2019 this March, courtesy of indie devs Zach Gage and Bennett Foddy!

January 30, 2019

2 Min Read

Do you sign your work? Should you?

It's a deceptively simple question, one that will be unpacked and examined by a pair of veteran game makers at the 2019 Game Developers Conference this March.

In a special Independent Games Summit talk, game makers Zach Gage (Pocket-run PoolReally Bad Chess) and Bennett Foddy (Getting Over It With Bennett Foddy) will be presenting (appropriately enough) "Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage."

Their premise is simple:  Unlike actors, musicians, intellectuals, painters, poets, writers, directors, and producers, game designers often publish behind the anonymity of a company, even when working alone. Why do they do this? Where did this norm come from? Who benefits from this situation? And why should it be changed?

Early registration for the 2019 Game Developers Conference ends today (Wednesday, January 30th) at 11:59 PM Pacific -- so register now at a discounted rate to save some money!

This is a good talk to see, especially if you're lucky enough to have control over how you're credited in the work you produce. Expect to learn a bit about the history of crediting in artistic work, and what sort of benefits (in terms of visibility, sales, and connection with your community) you might reap from being willing to put your name out there.

Further details on this intriguing talk and many more are available now on the GDC 2019 Session Scheduler. There you can begin to lay out your GDC 2019, which takes place March 18th through the 22nd at the (newly renovated!) Moscone Center in San Francisco. 

Bring your team to GDC! Register a group of 10 or more and save 10 percent on conference passes. Learn more here.

For more details on GDC 2019 visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

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