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World's first handheld Steam Machine lands on Kickstarter

Do you ever wish you could play high-end Steam games on the move, without having to invest in a super-powerful gaming laptop? Well, if the Smach Z team get their way, you could soon be doing just that.

Chris Kerr, News Editor

December 10, 2015

1 Min Read

Do you ever wish you could play high-end Steam games on the move, without having to invest in a super-powerful gaming laptop? Well, if the Smach Z team get their way, you could soon be doing just that.

Pegged as the world's first handheld Steam Machine, Smach Z is currently looking for funding on Kickstarter, with the team hoping to raise €900,000 ($986,000) to bring the portable console to life. 

With 34 days to go the project has already received €100,000 ($110,000), so there's definitely some interest in the device, which would come with access to over 1000 games out of the box. 

Taking cues from the Steam Controller, the console will feature configurable haptic controls to help players fine tune the system for individual games. 

Smach Z will also pack over 5 hours of battery live, 4GB of ram, a low-power AMD Embedded G-Series SoC and APU, a 5 inch HD touch screen, and 64 GB of internal memory - although a MicroSD card slot will allow for easy expansion. 

By squeezing every bit of juice out of the console, the Smach Z team are confident that the device will be "powerful enough to play any game on the market," such as Portal 2, SOMA, Borderlands 2, and Civilization V to name but a few. 

If you're using the console at home, you'll also be able to stream games from your dedicated gaming PC via WiFi, allowing you to play titles that aren't supported by Steam OS, or require more processing power. 

You can find out more about Smach Z by checking out the team's Kickstarter page

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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