Kongregate may be one of the front-runners of browser games at the moment, but the company isn't planning to be left behind when it comes to the mobile game boom.
The GameStop-owned organization today announced a $10 million mobile game fund, with which it plans to help smaller studios get a foothold into the busy and competitive mobile space.
Developers who qualify for the funding will receive cash advances to cover development costs, while Kongregate will also promote funded games via its game portal, the GameStop mobile apps, and GameStop's social media outlets.
Jim Greer, co-founder of Kongregate, assures me today that the company's mobile business will play out very much by the same rule book that Kongregate has always abided by.
"Like Kongregate on the web, we're going to be doing a percentage of the royalties," he says. "But we will never take a developer's IP. We're just going to be acting as a publisher."
This isn't the first time Kongregate has made a move to mobile. In 2010, the company partnered with Adobe to bring Kongregate's Flash-based web games to Android. That initiative was sidelined after Adobe said it would stop Flash Player support in favor of native app development and HTML5.
As for who should be looking to apply for Kongregate's new funding initiative, the company is sticking to what it knows best, as it intends to attract the same sorts of core game developers that its web portal currently sees. More specifically, Kongregate wants to bring genres like RPGs, and strategy games to mobile.
Adds Panayoti Haritatos, the former Zynga general manager who is now heading up Kongregate's mobile endeavors, "Having said that, we know that core gamers also play puzzle games and other genres as well, so I think that the strategy will centre around things that are uniquely suited to that audience."
And when it comes to dishing the money out, Greer says that this will be tackled on "a case-by-case basis."
"I think we're going to be working with a lot of smaller developers," he says, adding that the money provided will be "based on what we need to do to drive the best results for the developers we work with."
"We'll be working with fewer developers and going deeper with them," he notes. "Long-term, when we're got the business going, we're foreseeing that we'll be shipping one or two titles a month. It's very much a quality versus quantity approach."
What does Kongregate's mobile push mean for developers?
Kongregate may be one of the front-runners of browser games at the moment, but the company isn't planning to be left behind when it comes to the mobile game boom.