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The TAFEP began investigating the Skull & Bones developer in July 2021.

Chris Kerr, News Editor

January 27, 2022

1 Min Read

Singapore's national watchdog for fair employment practices won't be taking action against Ubisoft Singapore over its handling of workplace harassment.

The Tripartite Alliance for Fair and Progressive Employment Practises (TAFEP) had been investigating the Skull & Bones developer following widespread reports of misconduct.

In August 2020, Game Developer heard testimonies from multiple Ubisoft workers who shared allegations of sexism, racism, and harassment at the Singapore outfit.

Ubisoft Singapore's former managing director, Hugues Ricour, was also accused of sexual harassment, and was eventually relocated within Ubisoft following a leadership audit.

In the wake of those allegations, the TAFEP began to probe Ubisoft Singapore in July 2021 and has now concluded the studio handled workplace harassment reports appropriately.

As reported by The Strait Times, the TAFEP commented on Ricour's case specifically, explaining that "[Ubisoft] demoted the perpetrator to a single contributor role, removed him from the Singapore office, and served him with a final written warning."

According to the TAFEP, that is one example of the French publisher taking appropriate action against a perpetrator after verifying reports of harassment.

"The company has a structured system to manage workplace harassment, including hiring independent third parties to conduct investigations, and providing a confidential reporting platform for employees," continued the TAFEP.

The watchdog added that Ubisoft has worked to curb harassment by issuing written or verbal warnings, demoting staff, and making arrangements to minimize workplace contact between employees.

Game Developer has reached out to Ubisoft for comment on the outcome of the investigation.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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