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At GDC 2015, independent designer Sarah Northway ponders why more indies don't do sequels and shares how making multiple Rebuild games has affected her psyche -- and her wallet.

August 10, 2015

1 Min Read

Sequels to popular games are a hallmark of bid-budget game development, so why don't we see more sequels to successful indie games?

As part of the Indie Soapbox at GDC 2015, independent designer Sarah Northway gave her own answer to that question by talking about the launch of her most recent game, Rebuild 3, and the effect working on multiple games in a single franchise has had on her psyche -- and her wallet.

Northway's talk was brief, thoughtful, and offered valuable perspective on the challenges of striking a balance between working on new games and developing sequels to your proven successes.

If you missed it in person, you can now watch it for free over on the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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