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Game jams are great place for working concepts to emerge -- and sometimes, those concepts are good enough to build upon for a "full" game release. Capy's Nathan Vella explains.

Game Developer, Staff

December 2, 2013

1 Min Read

"Motivation is the single biggest factor in moving a game forward."

As part of this free GDC Vault video from GDC Next 2013, Capy's Nathan Vella (Super Time Force) discusses his and other studios' approaches and philosophies for turning a 15-minute game jam entry into a full commercial release in 'From Game Jam to Full Game - Super Time Force & Other Shining Examples.' Other GDC Next 10 talks already available for free include Team Dakota on Microsoft multiplatform MMO Project Spark and 'turning players into creators', along with SWERY on D4 and 'taking control of the Xbox One's Kinect.'

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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