"Motivation is the single biggest factor in moving a game forward."As part of this free GDC Vault video from GDC Next 2013, Capy's Nathan Vella (Super Time Force) discusses his and other studios' approaches and philosophies for turning a 15-minute game jam entry into a full commercial release in 'From Game Jam to Full Game - Super Time Force & Other Shining Examples.' Other GDC Next 10 talks already available for free include Team Dakota on Microsoft multiplatform MMO Project Spark and 'turning players into creators', along with SWERY on D4 and 'taking control of the Xbox One's Kinect.'
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Video: Turning game jam games into 'full' games
Game jams are great place for working concepts to emerge -- and sometimes, those concepts are good enough to build upon for a "full" game release. Capy's Nathan Vella explains.