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Video: The raw numbers behind indie game success, from $0 to $1 million

In this 2018 GDC session indies Richard Atlas and Tanya X. Short compare and contrast the financial strategies of their two companies, revealing differences in pay rates, burn rates, and much more!

February 13, 2020

1 Min Read

In this 2018 GDC session, Clever Endeavour Games' Richard Atlas and Kitfox Games' Tanya X. Short compare and contrast the financial strategies of their two companies, which appear to have a lot in common until you look at their respective business models.

It was a remarkably frank talk that answered common questions like: How much do indies pay themselves, really? When do they use revenue share versus salaries? Where does their money really come from? (Hint: it's not all from game sales!) What's their burn rate? How do they decide their budget when the bank account is dry?

It was a great watch, so if you missed your chance to do so live don't overlook your opportunity to now watch it for free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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