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PopCap's Bookworm Adventures took 2.5 years and $700,000 to develop. Here's how the developer spent that time and money to make a hit game.

July 22, 2013

2 Min Read

From the GDC 2007 Casual Games Summit, PopCap's Tysen Henderson and Jeff Weinstein share "the good, the not bad, and the ugly" in this free video post-mortem for the multiple award-winning puzzle-RPG hybrid, Bookworm Adventures. In 2009, Gamasutra caught up with Henderson to analyze how Bookworm Adventures juggles fun and education. For a breakdown of another PopCap classic, check out George Fan at GDC 2012 discussing How I Got My Mom to Play Through Plants vs. Zombies.'

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