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Video: The making of PopCap's Bookworm Adventures

PopCap's Bookworm Adventures took 2.5 years and $700,000 to develop. Here's how the developer spent that time and money to make a hit game.
From the GDC 2007 Casual Games Summit, PopCap's Tysen Henderson and Jeff Weinstein share "the good, the not bad, and the ugly" in this free video post-mortem for the multiple award-winning puzzle-RPG hybrid, Bookworm Adventures. In 2009, Gamasutra caught up with Henderson to analyze how Bookworm Adventures juggles fun and education. For a breakdown of another PopCap classic, check out George Fan at GDC 2012 discussing How I Got My Mom to Play Through Plants vs. Zombies.'

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.

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