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Video: The Kine game dev postmortem

In this GDC 2020 virtual talk Gwen Frey discusses her journey taking her recently-released game _Kine_ from an after-work passion project to a fully realized multi-platform puzzler.

April 22, 2020

1 Min Read

In this GDC 2020 virtual talk Gwen Frey discusses her journey taking her recently released game Kine from an after-work passion project to a fully realized multi-platform puzzler.

Frey spoke frankly about how the process unfolded, the challenges she faced, and the solutions she implemented to try and build an engaging 3D puzzle game that could find an audience.

It was well worth a watch, so if you missed your chance to do it live don't miss your shot to now watch it for yourself over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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