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Mark Cerny, with his 30 years of industry experience, provides the long view of games, from the golden age of arcades to the dawning of mobile and social games.

July 17, 2013

2 Min Read

"30 years later, we are still unlearning the lessons of the golden age of the arcade."

- Prior to revealing himself as the architect for PlayStation 4, industry luminary Mark Cerny at GDC Europe 2011 predicted the industry will need at least 20 more years to unlearn the current definition of a "game." Spanning three decades in the industry, Cerny traces video game history from recent blockbuster titles all the way back to when arcade games flourished. In contrast to those triple-A titles, he presents recent social and mobile hits such as Angry Birds and Farmville and suggests that the industry needs to unlearn what it believes a game is to accept these hits as games and to move forward. For more peering into the past, be sure to check out Mark Cerny's postmortem for his classic game Marble Madness for free, given during the 25th anniversary of GDC. More currently, read how he is bridging the gap between casual and console in his upcoming PlayStation 4 game, Knack.

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