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Video: Quick-fire talks from GDC's localization summit
The second year of the Localization Microtalks at GDC offers six more short and sweet talks, including how one developer brought a game from Korea to the West.
The second year of the Localization Microtalks at GDC offers six more quick-fire talks, including issues on launching games on Windows 8. In this free GDC 2013 video, courtesy of the GDC Vault, you'll see how each talk is jam-packed with information. For instance, Oded Sharon explains Dragonplay's trials with Gun N' Blade included simplifying the interface, shortening the tutorials, and adding Facebook integration, while minding the differences of where the game was developed (Korea) and where the game was headed (North America and Europe). Session Name: Localization Microtalks: Around the World in Sixty Minutes Speaker(s): Oded Sharon, Luis Wong, David Kim, Fabio Ravetto, Paul Chavez, Liesl Leary Company Name(s): Dragonplay, IGDA Peru, Animoca, Binari Sonori Srl, Independent, SDL Track / Format: Localization Summit Overview: Returning for a second time at the Localization Summit, this special session will present a diversity of topics pertaining to current issues in game localization in a quick-paced format. If you're seeking to gain insights across a broad range of localization topics, this is a must-attend session! The topics will include: Smack Talk, Big Data, and Localization by Liesl Leary (SDL) Why You Should Care About Latin America by Luis Wong (IGDA Peru) Windows 8 Launch Games - Localizing 40 Languages on a New Platform by Paul Chavez (Independent) Stitching. A. Few. Tips. To. Achieve. Smooth. Results by Fabio Ravetto (Binari Sonori Srl), Localization Case Study: How Pretty Pets Became an International Franchise by David Kim (Animoca)