Sponsored By

Video: Quick-fire talks from GDC's localization summit

The second year of the Localization Microtalks at GDC offers six more short and sweet talks, including how one developer brought a game from Korea to the West.

Game Developer, Staff

May 15, 2013

2 Min Read

The second year of the Localization Microtalks at GDC offers six more quick-fire talks, including issues on launching games on Windows 8. In this free GDC 2013 video, courtesy of the GDC Vault, you'll see how each talk is jam-packed with information. For instance, Oded Sharon explains Dragonplay's trials with Gun N' Blade included simplifying the interface, shortening the tutorials, and adding Facebook integration, while minding the differences of where the game was developed (Korea) and where the game was headed (North America and Europe). Session Name: Localization Microtalks: Around the World in Sixty Minutes Speaker(s): Oded Sharon, Luis Wong, David Kim, Fabio Ravetto, Paul Chavez, Liesl Leary Company Name(s): Dragonplay, IGDA Peru, Animoca, Binari Sonori Srl, Independent, SDL Track / Format: Localization Summit Overview: Returning for a second time at the Localization Summit, this special session will present a diversity of topics pertaining to current issues in game localization in a quick-paced format. If you're seeking to gain insights across a broad range of localization topics, this is a must-attend session! The topics will include: Smack Talk, Big Data, and Localization by Liesl Leary (SDL) Why You Should Care About Latin America by Luis Wong (IGDA Peru) Windows 8 Launch Games - Localizing 40 Languages on a New Platform by Paul Chavez (Independent) Stitching. A. Few. Tips. To. Achieve. Smooth. Results by Fabio Ravetto (Binari Sonori Srl), Localization Case Study: How Pretty Pets Became an International Franchise by David Kim (Animoca)

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like