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Video: Lessons learned from 20 years 'herding cats' in the IGDA

IGDA founder Ernest Adams reflects on what went right (and wrong) over the 20-year lifespan of the IGDA and considers why developers need a professional trade organization in this GDC 2014 talk.

February 17, 2015

2 Min Read

Over two decades ago, in the middle of a firestorm of criticism against video games caused by the release of Mortal Kombat, Ernest Adams asked several friends to help him set up a professional society for game developers.

He didn't want it to be a union or a trade association, and he knew it would be a tough sell to traditionally independent-minded game makers. 

At GDC 2014, Adams took a wry and humorous look back over the 20-year history of the International Game Developers Association with reflections on what went wrong, what went right, how in some ways it has exceeded his wildest dreams, and why he sees it to be more valuable than ever as our industry continues to evolve.

"Herding Cats Doesn't Begin to Describe It: Reflections on 20 Years of the IGDA" proved to be an interesting talk, and now you can watch it right here for free on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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