This is the year that virtual reality headsets come to market in a big way, with several major VR platforms preparing to release VR headsets at retail by the end of the year.
So what's it like to make games for all these different headsets? That's exactly what VR game developer E McNeill spoke to in a talk he gave at VRDC, which debuted earlier this year as a sibling conference to GDC 2016.
In his talk McNeill examined the differences between the Samsung Gear VR, Oculus Rift, Playstation VR, and HTC Vive from an indie developer's perspective, guided by the experience of developing two games on all four platforms. That included a discussion of platform features, developer relations, and game design implications of the different platforms.
It proved to be a very informed and informative look at the ups and downs of contemporary VR game development, so if you missed it in person it's worth watching the entire talk for free over on the official GDC YouTube channel.
About the GDC Vault
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
Gamasutra and GDC are sibling organizations under parent UBM Tech