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How do you design a game to be competitively rigorous, strategically diverse, skill-based, entertaining to play, and exciting to watch? Riot's Ryan Scott and Frank Lantz discuss nurturing League of Legends into an eSport.

November 24, 2015

1 Min Read

How do you design a game to be competitively rigorous, strategically diverse, heavily skill-based, entertaining to play, and exciting to watch? Ryan "Morello" Scott (Riot Games), in conversation with veteran designer Frank Lantz (Area Code Inc.) at the GDC 2015 eSports Summit, discusses the design and balance philosophy that has nurtured League of Legends into an eSport.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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