"You need something that is going to make your game more interesting than everybody else's."At GDC Europe 2013, Gamasutra UK editor Mike Rose shares the results of over 100 journalists surveyed, who said "an interesting developer story" is the most important element for getting coverage for a new studio and game. In this free GDC Europe 2013 talk titled 'Getting Your Independent Game Noticed in 2013' (courtesy of GDC Vault), Rose blueprints the perfect 20-second pitch for press, with tips such as providing a link to the game or a high-quality video of it in action, all in an email written with a believable, personal touch. Mike Rose goes into more depth about his study in this Gamasutra article.

Announcements
Business
News
Video: Getting your indie game noticed by the press
Gamasutra editor and former IndieGames.com EIC Mike Rose offers tips on what helps an indie game get press coverage in an increasingly crowded market.
CONNECT WITH US
Register for a
Subscribe to
Follow us
Game Developer Account
Game Developer Newsletter
@gamedevdotcom
Register for a
Game Developer Account
Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products
Subscribe to
Game Developer Newsletter
Get daily Game Developer top stories every morning straight into your inbox
Follow us
@gamedevdotcom
Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more