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Video game players become less competitive with age, study shows

A new Quantic Foundry study looking at the gaming motivations of different generations has found that competitive gaming belongs to the young, and strategy games belong to everyone.

Chris Kerr, News Editor

February 11, 2016

1 Min Read

A new Quantic Foundry study looking at the gaming motivations of different generations has found that competitive gaming belongs to the young, and strategy games belong to everyone. 

By collecting data from over 140,000 players using a Gamer Motivation Profile, Quantic found that interest in competition declines the most with age. 

In Quantic's framework "competition" is defined as "the appeal of competing with other players in duels, matches, or team-vs-team scenarios," and while that appeals to players, mainly male, between the ages of 15-25, as they get older their interest tapers off significantly. 

Although the decline - shown in the graph below - happens more rapidly for men than women, by the time both genders turn 45 the difference in interest is miniscule. 

Quantic also highlights that the biggest gap between young male and female players is smaller than the gap between the youngest and oldest males, suggesting age, rather than gender, does more to influence interest in competitive gaming. 

Although the study found that most gaming motivations decline with age, strategy games were the most age-stable, with players across the entire age spectrum all showing a similar desire to play titles in that genre.

There was also a clear gender difference with regards to strategy titles, with men consistently indicating a higher level of enjoyment than women. 

For further analysis and findings check out the Quantic Foundry website.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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