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Video: Crowdsharing development of Shroud of the Avatar

Experienced game maker Starr Long shares what he's learned about harnessing the power of your community to crowdsource and crowdfund your next project at GDC Next 2014.

According to Shroud of the Avatar developer Starr Long, crowdfunding is tricky business.

It's often now hailed as a way to free developers from the shackles of publishers, a way to make very specific products for very specific audiences; but what seems to be missing is ongoing dialogue about building this into a self-sustaining ecosystem of development where the crowd is sharing, not just funding and sourcing.

Crowdsharing is a combination of crowdfunding and crowdsourcing in a sustainable loop. Using his recent experience on Shroud of the Avatar, Long -- a 20-year veteran of game development -- spoke about the various ways you can make this loop work for your next project at GDC Next 2014.

It's a good talk and we've gone ahead and embedded the video of "Crowdsharing: Crowdfunding and Crowdsourcing" above, but you can also watch it here for free on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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