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Video: Classic advice for managing creative talent from GDC 2000

Game industry veterans Bing Gordon, Kelly Flock, Neal Robison, Mitch Lasky, and Rob Dyer discuss how to manage creative talent during a GDC 2000 panel, moderated by now-ID@Xbox director Chris Charla.

Game Developer, Staff

February 19, 2014

1 Min Read

"It's more fun and maybe more productive to get teamwork between the creative people and the suits."

In this free GDC Vault video from the GameXecutive Conference held alongside GDC 2000, Bing Gordon (quoted, EA), Neal Robison (Sega), Mitch Lasky (Activision), Rob Dyer (Eidos), and Kelly Flock (989) join moderator Chris Charla (NEXT Generation magazine) to share strategies for attracting great creative talent and fostering a productive working relationship between game developers and business executives in a panel entitled Managing Creative Talent.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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