Inspired by the #1ReasonWhy and #1ReasonToBe Twitter movement, this GDC 2013 panel shows six game developers and critics who discuss what it means to be a woman in the industry, and what can be done for better inclusiveness.
Courtesy of the GDC Vault, this free video includes experience and advice from Brenda Romero (Wizardry 8 developer), Robin Hunicke (Journey executive producer), Leigh Alexander (Gamasutra editor), Kim McAuliffe (Microsoft Game Studios game designer), Elizabeth Sampat (Storm8 designer), and Mattie Brice (game critic, San Francisco State University master student).
Session Name: #1ReasonToBe
Speaker(s): Brenda Romero, Robin Hunicke, Elizabeth Sampat, Mattie Brice, Leigh Alexander, Kim McAuliffe
Company Name(s): UC Santa Cruz, Funomena, Storm8, San Francisco State University, Gamasutra, Microsoft Studios
Track / Format: Advocacy
Overview: Inspired by the #1ReasonWhy and #1ReasonToBe hashtag discussion, join us for a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games. Each panelist will share her experience, its highs and lows, and explore a vision for a future industry that is inclusive for all. Panelists include Brenda Romero (Game Designer in Residence, University of California at Santa Cruz), Robin Hunicke (Co-Founder, Funomena!), Leigh Alexander (Editor at Large, Gamasutra), Elizabeth Sampat (Game Designer, Storm 8), Kim McAuliffe (Microsoft Studios) and Mattie Brice (MA Student, Creative Writing, San Francisco State University).
Video: #1ReasonToBe panel inspires industry at GDC 2013
Some of the most influential women in video games took the stage at GDC 2013 to review why being a woman in games is great, and why it's awful. This was one of the high points of the conference...