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Valve is exploring 'several ways' of doing untethered Index VR

Valve might have only just launched its Index VR headset, but the company is already dreaming up ways to improve the device.

Chris Kerr, News Editor

July 2, 2019

1 Min Read

Valve might have only just launched its Index VR headset, but the company is already dreaming up ways to improve the device. 

According to company founder Gabe Newell, who was filmed giving a speech at the Index launch party, Valve is already looking at how to make the headset untethered, and is working on a number of more obvious improvements that include a more ergonomical, lightweight design. 

Speaking to a crowd of Valve employees, Newell called the Index a "critical milestone" for the company, and heaped praise on the headset's versatile knuckles controllers and high-fidelity visuals. 

He suggested that shipping a product isn't the end of the journey, but rather the beginning, and expressed a desire to quickly expand distribution from "outside the U.S. and Europe to other countries."

"There are obvious ways for us to lower the cost. There are obvious ways for us to make the product lighter, and we can improve the ergonomics. But then we get to more speculative issues," continued Newell.

"We are looking at several methods of doing untethered Index. We have a lot of ideas for kind of revolutionary things to do with the display and optical technology. There are lots of opportunities to continue to improve the volumes that you're tracking, and the simplicity with which you're tracking those spaces. Those are going to be pretty fundamental opportunities."

The complete Index package, which includes the headset, two controllers, and a pair of base stations, is currently available for $999 in the States. It's also available for purchase in Europe, although high demand means some shipments aren't expected to arrive until September.

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About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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