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Unity tweaks its pricing scheme in the wake of dev complaints

Unity Technologies has made some changes to the new pricing scheme it launched last month due to complaints from its community that the new model can be too expensive for select Unity developers.

Alex Wawro, Contributor

June 16, 2016

1 Min Read

Unity Technologies has made some changes to the new pricing scheme it launched last month due to complaints from its community that the new model can be too expensive for select Unity developers.

This is notable for any Unity developer, especially those who are interested in the new mid-tier "Unity Plus" plan that debuted with Unity's new pricing scheme, since Unity is making it easier to access but harder to own. 

Unity Plus subscribers will now be able to disable the Unity splash screen in their games if they so choose, and the revenue cap for access to the Plus plan will be raised from $100k to $200k. However, Unity Plus subscribers will no longer be able to take part in Unity's new "Pay to Own" payment scheme and they now have to subscribe on a yearly basis.

"The objective for us is to make everyone as happy as is possible given a rapidly growing global group of developers using Unity for many, many different things," reads a Unity blog post today announcing the pricing revisions. "We want paid versions of Unity to be affordable for developers big and small who want to go beyond Unity Personal, or are required to due to the revenue cap."

There are also a few more minor changes coming to the way Unity prices its engine, and interested developers can find the full details over on the Unity blog.

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