Ubisoft thanks player engagement for growth during an otherwise quiet Q1

While the company had a quiet start to the fiscal year due to a lack of significant releases in the period, Ubisoft reports that still it saw growth during the first quarter.

Ubisoft has released the first quarterly report of the 2017-2018 fiscal year, detailing its financial results for the three month quarter ending June 30. 

While the company had a quiet start to the fiscal year due to a lack of significant releases in the period, Ubisoft reports that it still saw growth during the first quarter, thanks in no small part to the performance of its back catalog. 

Total sales for Q1 came in at €202.1 million (~$233.6 million), marking a total year-over-year increase of 45.2 percent from the €139.1 million ($160.8 million) reported the year prior. 

Ubisoft’s back-catalog amounted to 94.3 percent of sales this time around, up just slightly from the 91.1 percent during the same period last year. Additionally, 80 percent of overall sales came from digital revenue this quarter. In particular, Ubisoft believes strong player retention has helped boost this first batch of numbers, noting that player recurring income jumped 73.4 percent in the past year for a total of €83.1 million (~$96 million) this quarter. 

But what some may find interesting is that, in a quarter with no significant releases to speak of, Ubisoft saw a steep increase in revenue brought in by PlayStation 4 content between the first quarter of this and the preceding fiscal year. Overall, 44 percent of its revenue came from PS4 related purchases, while Sony’s console only accounted for 31 percent during the first quarter of the 2016/17 fiscal year.

Meanwhile, the Xbox One was responsible for 22 percent of this quarter’s revenue, down ever so slightly from the 23 percent reported the year before.

And, as always, it is worth noting that French accounting law only requires Ubisoft to disclose its profits at the end of its fiscal year, so expect more information to drop on the company’s overall performance nine months from now. 

Latest Jobs


Playa Vista, Los Angeles, CA, USA
Senior Physics Gameplay Engineer - Treyarch

High Moon Studios

Carlsbad, CA, USA
VFX Artist - High Moon Studios

Anne Arundel Community College

Arnold, MD, USA
Instructor/Assistant Professor, Game Art

Treyarch Vancouver

Vancouver, BC, Canada
Producer - Treyarch Vancouver
More Jobs   


Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter


Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Follow us


Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more