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The worldwide console market shrank by 2.5 percent in 2016

The worldwide console market shrank by 2.5 percent in 2016, with consumer spending totaling $34.7 billion across hardware, content, and services.

Chris Kerr, News Editor

March 17, 2017

1 Min Read

The worldwide console market shrank by 2.5 percent in 2016, with consumer spending totaling $34.7 billion across hardware, content, and services. 

According to a new report from IHS Markit, price-drops and slower hardware sales resulted in console hardware spending falling to $10.5 billion from $12.8 billion year-over-year.

Software sales helped offset that decline to an extent, with shoppers splashing out $21.5 billion on physical and digital content -- a year-over-year rise of 5.6 percent.

Consumer spending on console platform subscriptions, such as Sony's PlayStation Network online service, also reached record levels of $2.8 billion, acting as another minor salve. 

Speaking of Sony, the report shows that the PlayStation creator is dominating the console market, and currently hold a 57 percent market share in terms of consumer spending.

As the graph below shows, Nintendo and Microsoft are playing catch-up with Sony, although both companies are expected to witness a positive turnaround in 2017 thanks to the launch of the Nintendo Switch and Project Scorpio. 

Looking ahead, IHS Markit is anticipating a rebound in 2017, and believes the console market will grow by 4.1 percent to $36.2 billion over the next year. The Nintendo Switch and rising digital sales are expected to drive that turnaround. 

For a more in-depth breakdown, you can read the full report over on IHS Markit's official website.

Read more about:

2017

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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