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The Indian mobile game market: The next big thing?

SuperData shares a wealth of data about the next big mobile game market -- including the top-performing titles, the cost of user acquisition, and the device split, among other data.

Christian Nutt, Contributor

November 23, 2015

1 Min Read

The Indian market may be the next big territory for mobile games after China, and with lower barriers to entry. SuperData Research has posted up a new analysis on GamesIndustry.biz with a wealth of data on the state of the market, including its top games, the current size of the mobile space, and more.

For 2015, SuperData estimates that 49 percent of the company's $853.9 million game market goes to mobile, with a monthly user base of 184,704,078 players active on mobile. 73 percent of mobile game revenues are derived from Android.

The number one game in India is Supercell's Clash of Clans, followed by Candy Crush Saga. The first India-developed entrant is at number four: Teen Patti - Indian Poker, a card game, by Octro. According to SuperData, the top 10 games account for 34 percent of monthly revenues -- an even starker spread than the global market, which sees the top 10 games account for a quarter of revenues.

The full, detailed report on the Indian smartphone game market (complete with plenty of charts and lots of data) is available over at GamesIndustry.biz.

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