With the story blowing up around Interwave Studios, and the company's game Dark Matter being pulled from Steam this week, Interwave's managing director has spoken to Gamasutra to give some background on what has been happening at the Dutch company. The game was released on Steam last week, and players quickly discovered that the game ended abruptly. The studio responded, saying that the failure of the game's Kickstarter forced the team to cut down on the game's content. Soon afterwards, the game was pulled from Steam. After receiving information from sources close to the team, Gamasutra has now talked to Interwave's Michiel Beenen, who explained that the studio was caught in a tough spot earlier this year, and forced to act. The company's first game Nuclear Dawn didn't sell as well as Interwave was hoping, and as such, the company decided to work on a smaller, cheaper title for its second release. Dark Matter was meant to take a year to develop, and was created by a team of six staffers at the company. However, a year into production, it became clear that there was still much work to do, and that the company was not going to have the funds to complete it. Either the studio could attempt to complete the game in two months, or run with a Kickstarter. It chose the latter, which unfortunately bore no fruit -- and this ended up putting Interwave in an even worse situation.
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The Dark Matter debacle: Interwave responds
With the story blowing up around Interwave Studios, the company's managing director has spoken to Gamasutra to give some background on what has been happening at the Dutch company.